Serverproperties Minecraft Wiki

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The default server.properties file for Java Edition.



server.properties is the file that shops all the settings for a multiplayer (Minecraft or Minecraft Classic) server.



When enhancing server.properties, it will be important that the identical structure as the unique is used, though the order of the lines is arbitrary. The text before the equal sign is the key, which should not be modified. The text after the equal signal is the property's worth, which will be edited. Strains that begin with # are feedback - altering or removing these strains has no effect on the sport.



After adjustments are made to the server.properties file, the server should be restarted for them to take effect. Another choice is to use the /reload command in the server console or in-sport, which will also permit changes to be reloaded.



If the server.properties file does not list all properties (resembling if a brand new version of the server provides new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the brand new properties listed and set them to their default values.



The server.properties file is just a standard textual content file with UTF-eight encoding, regardless of its extension, and can therefore be edited with any textual content editor similar to Notepad for Windows, TextEdit for Mac, or nano and vim for Linux.



1 File location 1.1 Java Version1.2 Bedrock Edition



2.1 Java Version2.2 Bedrock Edition



3.1 Java Version3.2 Bedrock Version



File location



This file is robotically generated upon the first begin of the server (if it doesn't exist).



Unix Unix/Mac



If the participant starts it from their house listing (/home/title) the server information are created in /house/identify. Observe these pointers for guaranteeing that the server recordsdata are generated the place the participant would expect them.



- Set aside a complete directory for the entire server files. (Issues may get messy if the participant doesn't). - The participant's server.jar needs to be placed right here.- It must be within the participant's executable $PATH- Ensure to add the execution permission to the startup script (chmod +x file_title, or use a folder manager) - minecraft_server.sh



This file is downloaded with bedrock_server.exe



These are the default settings for a newly installed Minecraft server:



Default as of 22w11a.



Default as of 1.18.32.02.



Minecraft server properties



With allow-flight enabled, griefers may change into extra frequent, because it makes their work simpler. In Inventive mode, this has no impact.



If a legacy issue number is specified, it's silently converted to a problem identify.



In order for enabling JMX on the Java runtime you additionally want so as to add a few JVM flags to the startup as documented here.



- It isn't really useful to expose RCON to the Internet, as a result of RCON protocol transfers the whole lot without encryption. Every thing (including RCON password) communicated between the RCON server and shopper can be leaked to someone listening in on your connection.If set to false, it can suppress replies from shoppers. This implies it is going to appear as offline, however will nonetheless accept connections.



When this feature is enabled, users who aren't present on the whitelist (if it is enabled) get kicked from the server after the server reloads the whitelist file.



See permission level for the small print on the four levels. this that or the other



If a legacy gamemode number is specified, it is silently converted to a gamemode identify.



Note: Dungeons still generate if this is ready to false.



Escaping ":" is required when using a world preset ID, and the vanilla world preset ID's namespace (minecraft:) might be omitted.



Examples:



- Setting max-world-size to a thousand allows the player to have a 2000×2000 world border.- Setting max-world-measurement to 4000 gives the player an 8000×8000 world border.- The MOTD helps shade and formatting codes.- The MOTD supports particular characters, similar to "♥". Nonetheless, such characters have to be converted to escaped Unicode form. A web-based converter could be found right here.- If the MOTD is over fifty nine characters, the server listing could report a communication error.Observe: The Ethernet spec requires that packets lower than 64 bytes change into padded to 64 bytes. Thus, setting a value lower than sixty four is probably not helpful. It is also not recommended to exceed the MTU, typically 1500 bytes.



Click WindowEnchant ItemUpdate SignalPlayer DiggingParticipant Block PlacementHeld Item ChangeAnimation (swing arm)Entity MotionConsumer StandingChat MessageUse EntityBe aware: Oblique damage sources spawned by gamers (akin to lava, hearth, TNT and to some extent water, sand and gravel) nonetheless deal injury to other gamers.



Be aware that (in some variations before 1.15.2), the ":" and "=" characters have to be escaped with a backslash (\), e.g. http\://somedomain.com/somepack.zip?someparam\=somevalue



The resource pack may not have a larger file dimension than 250 MiB (Earlier than 1.18: A hundred MiB (≈ 100.Eight MB)) (Before 1.15: 50 MiB (≈ 50.Four MB)). Word that download success or failure is logged by the shopper, and never by the server.



Non-compulsory, provides a custom message to be shown on resource pack prompt when require-resource-pack is used.



Expects chat component syntax, can contain multiple traces.



Be aware: If the useful resource pack is any different, a yellow message "Invalid sha1 for useful resource-pack-sha1" appears in the console when the server begins. Due to the nature of hash functions, errors have a tiny chance of occurring, so this consequence has no impact.



This setting has no effect if problem = 0 (peaceful). If difficulty is just not = 0, a monster can still spawn from a spawner.



If the participant has major lag, it is strongly recommended to show this off/set to false.



10 is the default/really useful. If the player has main lag, this value is really helpful to be decreased.



With a whitelist enabled, users not on the whitelist can't join. Intended for non-public servers, resembling those for actual-life mates or strangers carefully chosen through an software course of, for example.



Observe: Ops are robotically whitelisted, and there is no want so as to add them to the whitelist.



peaceful (0)



straightforward (1)



regular (2)



onerous (3)



Values correlate to the integer gamemodes as follows:



survival (0)



inventive (1)



journey (2)



Minecraft Classic server properties



Note: If set larger than 3, it's modified again to 3.



- A single line of text. Characters reminiscent of ' (apostrophe) might need to be escaped by including a backslash before them.