New Minecraft EULA Exceptions Drafted To Clear Monetization

From World History
Jump to: navigation, search

The fact that Minecraft users can run their own servers has always been an edged sword, a low-res, blocky sword yes, but a sharp one on both sides nonetheless. i'm bonnie and you are These servers allow users to perform almost anything they want, which is great. However, sometimes, they violate the rules of the EULA and could put Mojang in serious trouble.



"Some privately-owned Minecraft servers charge for in-game items, for the xp boost, or access to specific game modes. In a blog post, Markus "Notch", Minecraft creator, explained that these servers can charge quite a bit. "I don’t know how many emails I have received from parents who want their 100 dollars back from the money their child paid for an item package on a server we do not control."



Mojang has introduced new rules for monetization in order to make sure that there are no such accusations in the future. The rules are explained on the site of Mojang, but what it boils down to is fewer restrictions on making and selling in-game products and other goods that are monetized. Make sure to communicate to your customers that you're not Mojang Don't sell items that alter gameplay and don't charge real money for in-game currency.



Oh, and one last thing, a request straight from Persson: "Herobrine is not real please stop asking." [Image: Mojang]